Read meVisual bibleHow we designed itScreensMapSpecHandoff

Spark Village · Mission 1

Source to play

The chain the node map locks, drawn once per stage. The pictures for these moves are on Screens. Rewards stay off the path.

  1. Source
  2. Concept
  3. Outcome
  4. Atomic skill
  5. Player action
  6. Mechanic
  7. Feedback
  8. Assessment
  9. Mastery
  10. Story

0Dark workshop

Source
NCERT circuit parts, before any definition
Skill
Recognise cell, bulb, switch, wire
Action
Pick up the cell, bulb, switch, and a wire coil and turn them over
Mechanic
Hands. Nothing snaps yet
Feedback
Nudge, then a one-line name. No current lecture
Assessment
Identify. Unscored
Mastery
M1-A handled, not graded
Story
Blackout is a problem to investigate

1First bulb

Source
Closed and open circuit
Skill
Build one continuous path
Action
Pull leads, snap plugs into ports, flip the switch, press Try
Mechanic
Toy plugs. Wrong ports still click in
Feedback
Dark bulb, then the gap, then what a loop is
Assessment
Diagram as a built circuit
Mastery
M1-B independent rebuild
Story
One bench light is possible

2Inside the wire

Source
Electrons as carriers in metal
Skill
Look in the right layer and point the drift
Action
Trace the lens. Poke any electron. Pull a thread along the drift. Optional: steer Amp through the swarm
Mechanic
Lens and poke. Electron Dodger is optional and not scored
Feedback
Empty sleeve, then “try the metal,” then electrons named
Assessment
Identify. Not the charge calculation
Mastery
Not a gate. Does not satisfy M1-F or M1-G
Story
Something invisible is moving

Optional, not core. Electron Dodger. Amp is the sprite. Dodge the model electrons. A few hits, he overcharges, the round ends. Skippable. Not a mastery gate.

3Ammeter

Source
Ammeter measures current, connected in series
Skill
Place the meter in the loop and read amperes
Action
Snap the meter across a gap in the loop. Slide the marker onto the needle
Mechanic
Two leads and a brass marker
Feedback
Unusable needle, then the loop highlighted, then series explained
Assessment
Instrument use
Mastery
M1-D place and read without the explanation
Story
The flow can be measured

4Charge and time

Source
I = Q/t and rearrangements, including units
Skill
Choose the unknown, the relation, the units, then the number
Action
Turn the dial and the clock. Set charge wheels. Press the stem. Later, uncover one missing control
Mechanic
Jar, dials, wheels. Not a form
Feedback
Glass disagrees, then a highlight, then the relation in words
Assessment
Numerical. At least two setups, one rearrangement, one unit change
Mastery
M1-E without the formula handed over first
Story
The bench number now means charge per time

5Electron count

Source
e = 1.6 × 10⁻¹⁹ C, carriers in a metal
Skill
Estimate N = Q/e and name the carriers
Action
Set a decade dial and one digit wheel. Drop the electron token
Mechanic
Two snaps. Spheres are not buttons
Feedback
A wild power of ten replays slowly, then Q and e, then the division explained
Assessment
Estimation plus identification
Mastery
M1-F and M1-G
Story
The drift and the diagram arrow start to clash

6Two arrows

Source
Conventional current opposite electron flow
Skill
Place both arrows and explain the opposition
Action
Twist two arrows, swap the token tray, pin three cards, snap word tiles
Mechanic
Wooden arrows, tacks, a word groove
Feedback
Arrows overlap, then the two pictures replay, then the definition is spoken
Assessment
Assertion–reason and a short constructed explanation
Mastery
M1-H arrows and sentence without the spoken answer
Story
Ohm asked a question and waited

7Asha’s lamp

Source
Same relations, new context
Skill
Diagnose and calculate with little help
Action
Snap the dangling plug, meter the new loop, set the lamp’s own wheels
Mechanic
Same plugs and dials, new apparatus
Feedback
Dark lamp, one clue, then a short explanation if still stuck
Assessment
Case and transfer
Mastery
M1-I is a flag. The lamp and the cutscene play either way
Story
One street lamp comes on. Clinic and pump stay dark

8Cutscene

Source
Potential difference is the next section, out of scope
Skill
None. The question stays open
Action
Watch or skip
Mechanic
Cutscene. No puzzle
Feedback
If they ask, Ohm refuses to teach the next section
Assessment
None
Mastery
Opens Mission 2. Does not add a gate
Story
What is pushing the flow?